Friday, March 20, 2020

Importance in respct with washington and clark essays

Importance in respct with washington and clark essays Washington and Clark on the Importance Scale William Clark was an important historical figure, although not by any means a great one. William Clark is best known for his expeditions west and the map he made from his traveling. William Clark contributed a great deal to America and her post constitution founding westward. William Clark is best remembered for his contribution in 1803. William Clark and Meriwether Lewis traveled westward on an expedition to expand America and her boundaries westward. He (they) investigated water passages to the Western Sea and mapped the new Louisiana Purchase. If it were not for William Clark then America might not be what it is today. America might still be a small plot of states on the East coast of a great piece of land. William Clark was indeed important, but William Clark could not be considered a great man. William Clark made friends with many Indian tribes, but he also cheated them. William Clark cheated many Indian tribes out of their land. William Clark was a slave owner and beat his slaves regularly. Although William Clark made many contributions to America, he was not a great person because unlike George Washington, he was a cruel and dishonest person. George Washington was elected president of the United States on April 30, 1789. George Washington stayed president until March 3, 1797. George Washington was not the most educated of people but he was one of the strongest leaders that America has ever known. George Washington had an amazing ability to keep his troops together throughout his presidency. George Washington was skilled at knowing where and when to attack. George Washington was named the leader of the revolutionary war. George Washingtons two main interests (both wanting to benefit America) were military arts and western expansion. George Washington was a key part of two main wars that were vital in Americas beginn ...

Wednesday, March 4, 2020

South Koreas Infatuation With Computer Gaming Culture

South Korea's Infatuation With Computer Gaming Culture South Korea is a country infatuated with video games. It is a place where professional gamers earn six-figure contracts, date supermodels, and are treated as A-list celebrities. Cyber competitions are nationally televised and they fill-up stadiums. In this country, gaming is not just a hobby; it’s a way of life. Video Game Culture in South Korea Although the per capita access to broadband internet is high, most Koreans actually conduct their gaming activities outside of the home in local gaming rooms called â€Å"PC bangs.† A bang is simply a LAN (local area network) gaming center where patrons pay an hourly fee to play multiplayer games. Most bangs are cheap, ranging from $1.00 to $1.50 USD an hour. There are currently over 20,000 active PC bangs in South Korea and they have become an integral part of the country’s social fabric and cultural landscape. In Korea, going to a bang is equivalent to going to the movies or the bar in the West. They are especially prevalent in big cities like Seoul, where heightened population density and the lack of space offers residents few options for recreational and social interaction. The video game industry makes up a large share of South Korea’s GDP. According to the Ministry of Culture, in 2008 the online-gaming industry earned $1.1 billion dollars in exports. Nexon and NCSOFT, South Korea’s two largest game development companies reported a combined net income of over $370 million in 2012. The entire game market is estimated at approximately $5 billion dollars annually, or about $100 per resident, which is more than three times what Americans spend. Games like StarCraft have sold over 4.5 million copies in South Korea, out of a worldwide total of 11 million. Video games also stimulate the country’s informal economy, as millions of dollars are traded yearly through illegal gambling and betting on game matches. In South Korea, cyber competition is considered a national sport and numerous television channels broadcast video game matches regularly. The country even has two full-time video game television networks: Ongamenet and MBC Game. According to the Federal Game Institute, 10 million South Koreans regularly follow eSports, as they are known. Depending on the matches, some video game tournaments may garner more ratings than pro baseball, soccer, and basketball combined. There are currently 10 professional gaming leagues in the country and they are all sponsored by big corporations such as SK Telecom and Samsung. The monetary rewards for winning a league tournament are colossal. Some of South Korea’s most famous players like the StarCraft legend, Yo Hwan-lim could earn more than $400,000 a year just from league matches and sponsorships. The popularity eSports has even led to the creation of the World Cyber Games. Gaming Addiction in South Korea Over the past decade, the Korean government has spent millions of dollars on clinics, campaigns, and programs to minimize this problem. There are now publicly funded treatment centers for game addicts. Hospitals and clinics have installed programs that specialize in treating the disease. Some Korean game companies such as NCsoft also finances private counseling centers and hotlines. In late 2011, the government took a stern step further by imposing a â€Å"Cinderella Law† (also called the Shutdown Law), which prevents anyone under the age of 16 from playing online games on their PCs, handheld device, or at a PC bang from midnight until 6 a.m. Minors are required to register their national identification cards online so that they can be monitored and regulated. This law has been highly controversial and is contested by the majority of the general public, video game companies, and game associations. Many people argue that this law infringes on their liberty and would yield no positive results. Minors could just register using someone else’s identification or completely circumvent the ban by connecting to Western servers instead. Although by doing so, it certainly affirms one’s addiction.